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New Mexico State University
Media Productions
Learning Games Lab

Math Snacks Curse Reverse Development Page

Project: Math Snacks Curse Reverse Game
Instructional Designer: Barbara Chamberlin PhD
Proj. Manager: Kathryn-Mae Eiland
Programmer: David Abraham
Art Director: Adrian Aguirre
Art | Game Objectives | Digital Prototypes | Wireframes | Physical Prototypes


Below is a list of all available versions to examine.

Digital Prototypes:


Date Version Notes Play
11-19-18 1.03 Just an update of where we're at. Play
10-23-18 1.03 Outline added to +1s & variable dragger alignment finessed. Play
10-18-18 1.03 Mobile compatible. (different version than 10-17 and 10-23) Play
10-17-18 1.03 Pre level popups implemented.
some mobile playability present.
second stab at tower comparisons in bonus levels
This version was tested with 4th and 5th graders in the LGL on October 17, 2018.
Play
08-30-18 1.03 Bonus levels fully implemented. Play
08-17-18 1.03 HTML page for credits, to assist with September 1st deadline (final version will be programmed into game). Play with bonus level examples Credits Pre-level Popups
08-03-18 1.02 in progress "bonus level" implementation Bonus level example
07-09-18 1.02 Variable changer works differently.
New final art intro screens.
Move counter has been added.
No rollovers, interstitials, onboarding, or final sfx.
This version was tested with 6th, 7th, and 8th graders in the LGL on July 19, 2018.
Play
Bonus level example
07-02-18 1.02 Fixes for final art tilesets.
No rollovers, interstitials, onboarding, or final sfx.
Play
06-29-18 1.01 Proposal for final art tilesets.
No rollovers, interstitials, onboarding, or final sfx.
Play
06-19-18 1.01 This was shared with clients through mathsnacks.com and tested with kids on 06-19-18 & 06-20-18 at mathsnacks.com. Play
06-12-18 1.01 This was shared with clients through mathsnacks.com and tested with kids on 06-12-18.
New variable changing graphics.
Play
Screenshots
Play version a Play version b Play version c
06-06-18 1.01 Doubled Expression editor bug should be fixed.
All art is compressed.
The spreadsheet has been updated.
Screenshots have been taken.
Play
06-04-18 1.01 This was shared with clients through mathsnacks.com.
All art is compressed.
The spreadsheet has been updated.
Screenshots have been taken.
Play
05-29-18 1.01 This was shared with clients through mathsnacks.com and tested with kids on 05-30-18.
All art is compressed.
Screenshots have been taken.
Play
Screenshots
05-24-18 1.01 Updating art assets.
Preparing for user test.
Player can walk through water.
Player does not die just for going offscreen.
Play
(compressed)
Play
(uncompressed)
05-10-18 .81 Updating art assets.
Sites on map are no longer blurry.
No more level select icons.
Play
05-01-18 .81 Updating art assets.
Some pivot points have been fixed.
Screen doesn't pan when changing variables and expressions anymore.
Play
04-27-18 .81 Added updated final art assets.
Updated level/room selection pages.
Added sign clarity when platform is offscreen.
Movable expression editor.
Sites 1-4 balanced.
Play
04-02-18 .81 Screenshots
03-22-18 .81 Added updated final art assets.
Updated level/room selection pages
destructible horizontal platforms
intentionally placed pieces in sites 1-3
different treasures for each temple
Play
Screenshots
03-08-18 .81 Added updated final art assets that differ for each temple.
All sites except #7 are updated.
Play
02-27-18 .81 Changed the "goggles" to math overlay and grid toggle buttons.
Corrected the pivot points
Added in beginning room pan
Pan tutorial
Play
02-26-18 .81 Testing art assets. Play
02-07-18 .81 Rebalancing level difficulty after failed user test. Play
01-29-18 .8 Not final art, except possibly temple select map. This was shared with clients through email, basecamp, and tested with kids on 01-30-18. Play Play
Screenshots
01-26-18 .8 Not final art. This was shared with clients through basecamp. Play
01-22-18 .8 Not final art. This was shared with Ted through email. Play
01-17-18 .8 Not final art. This was shared with Ted through email. Play
01-12-18 .8 Not final art. Play
01-10-18 .8 Not final art. Play
01-09-18 .8 Not final art. Play
01-05-18 .8 Not final art. Play
12-18-17 .8 Not final art. This was shared with clients through email and basecamp, and tested with kids on 12-12-17. Play
Screenshots
12-12-17 .8 Not final art. This was shared with clients through email and basecamp, and tested with kids on 12-12-17. Play Play Play
12-06-17 .8 Not final art. Play Play
12-02-17 .8 Not final art. Play
11-14-17 .8 Not final art. This was shared with clients through email and basecamp, tested with kids on 11-15-17, and shown to teachers on 12-02-17. Play
Screenshots
11-13-17 .8 Not final art. Play
10-31-17 .8 Not final art. This later version was shared with clients through email. Play Play
10-10-17 .8 Not final art. This version was shared with clients on external basecamp and tested with kids on 10-11-17. Play Play (optimized version)
Screenshots
10-09-17 .8 Not final art. These versions were shared with clients on external basecamp. Play v2 Play
10-05-17 .8 Not final art. This version was shared with Ted. Play
09-22-17 .8 Not final art. This version was shared with clients on external basecamp. Play
09-14-17 .8 Not final art. Play
09-11-17 .8 Not final art. This version was tested with kids 9-15-17. Play
09-01-17 .8 Not final art. Play
08-24-17 .8 Not final art. Using Adobe XD. View
08-04-17 .8 Not final art. Play
07-13-17 .8 Not final art. Play
06-23-17 .72 Not final art. This is a test to see if the user manipulating the height of the blocks in order to affect the height of the platform works logically. Play Play
06-22-17 .71 Not final art. The variable as the shape itself vs the variable as the height of the shape. Play Play
06-21-17 .71 Not final art. Play
06-20-17 .7 Not final art. This is a test to have the user manipulate the boxes, which affect the platform height, by dragging. Play
06-14-17 .64 Not final art.
How to play:
 Move the character with the arrow keys.
 Click the buttons, to select values for "a", which move the platforms.
 Avoid bright red blocks (lava/spikes).
 Collect shiny stars.
 You go to the next level when you touch the green block.
Play
05-31-17 .63 Not final art.
How to play:
 Move the character with the arrow keys.
 Click the buttons, to select values for "a", which move the platforms.
 Avoid bright red blocks (lava/spikes).
 Collect shiny stars.
 You go to the next level when you touch the green block.
Play
04-17-17 .6 Not final art. Platforms: View (b+1 and b-1) View (2b-1 and 2(b-1)) View (2b and 3b)
Shapes: View

Art:


Date Version Notes View
09-10-18 1.03 Art examples for bonus levels & story bits Look at them
07-30-18 1.02 final art proposals (for Barb's approval):
~ bonus room indicators
~ hidden area indicators
~ intro screens
~ credits screens
~ wider pre-level and summary screens
~ pre-level pop up info & images
View
07-03-18 .8 final art proposals (for Barb's approval):
~ expression editor
~ level select screens
~ final art tilesets
~ new HUD idea
~ summary screen
~ outro screens
View
12-14-17 .8 A quick animated mockup of glow effects on the variable edits and some arrows for onboarding Watch
11-17-17 .8 some animation mockups for a variety of platforms View
11-07-17 .8 Level & Room Select Screens --- ---
09-01-17 .8 Level Designs --- ---
08-24-17 .8 Scene Level --- ---
08-03-17 .8 Characters --- --- --- --- ---
08-03-17 .8 Scene Level --- --- --- ---
07-13-17 .8 Phil, Adrian, David, & Kathryn contributed to this. View

Wireframes:


Date Version Notes View
11-07-17 .8 Placeholder art. Using Adobe XD. View
11-02-17 .8 Placeholder art. Using Adobe XD. View View
10-12-17 .8 Placeholder art. Using Adobe XD. View
02-13-17 .1 Not final art. Using Adobe XD. View

Game Objectives:


Date Version Notes Read
05-18-17 .62 Not final art. These are approved learning objectives as of May 18, 2017. ViewDownload

Physical Prototypes:


Date Version Notes View
04-24-17 .61 Not final art. Using Photoshop. Sample Levels: View Objective 2 View Objective 3 View Objective 4 View Objective 5 View Objective 6
Educational Objectives Document: View Download
All Together: View Download
04-10-17 .5 Not final art. Using Photoshop. Sample Levels: View easy level View medium level View hard level
04-03-17 .4 Not final art. Contents are subject to change. View
03-08-17 .3 Not final art. Contents are subject to change. View
02-27-17 .21 Not final art. Contents are subject to change. View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Whiteboard View Whiteboard
02-22-17 .2 Not final art. Contents are subject to change. View water level View fire level View box level