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New Mexico State University
Media Productions
Learning Games Lab

Math Snacks Curse Reverse Development Page

Project: Math Snacks Curse Reverse Game
Instructional Designer: Barbara Chamberlin PhD
Proj. Manager: Kathryn-Mae Eiland
Programmer: David Abraham
Art Director: Adrian Aguirre
Art | Game Objectives | Digital Prototypes | Wireframes | Physical Prototypes


Below is a list of all available versions to examine.

Digital Prototypes:


Date Version Notes Play
11-14-17 08a Not final art. This was shared with clients through email and basecamp and tested with kids on 11-15-17. Play
11-13-17 08a Not final art. Play
10-31-17 08a Not final art. This later version was shared with clients through email. Play Play
10-10-17 08a Not final art. This version was shared with clients on external basecamp and tested with kids on 10-11-17. Play Play (optimized version)
10-09-17 08a Not final art. These versions were shared with clients on external basecamp. Play v2 Play
10-05-17 08a Not final art. This version was shared with Ted. Play
09-22-17 08a Not final art. This version was shared with clients on external basecamp. Play
09-14-17 08a Not final art. Play
09-11-17 08a Not final art. This version was tested with kids 9-15-17. Play
09-01-17 08a Not final art. Play
08-24-17 08a Not final art. Using Adobe XD. View
08-04-17 08a Not final art. Play
07-13-17 08a Not final art. Play
06-23-17 07c Not final art. This is a test to see if the user manipulating the height of the blocks in order to affect the height of the platform works logically. Play Play
06-22-17 07b Not final art. The variable as the shape itself vs the variable as the height of the shape. Play Play
06-21-17 07b Not final art. Play
06-20-17 07a Not final art. This is a test to have the user manipulate the boxes, which affect the platform height, by dragging. Play
06-14-17 06e Not final art.
How to play:
 Move the character with the arrow keys.
 Click the buttons, to select values for "a", which move the platforms.
 Avoid bright red blocks (lava/spikes).
 Collect shiny stars.
 You go to the next level when you touch the green block.
Play
05-31-17 06d Not final art.
How to play:
 Move the character with the arrow keys.
 Click the buttons, to select values for "a", which move the platforms.
 Avoid bright red blocks (lava/spikes).
 Collect shiny stars.
 You go to the next level when you touch the green block.
Play
04-17-17 06a Not final art. Platforms: View (b+1 and b-1) View (2b-1 and 2(b-1)) View (2b and 3b)
Shapes: View

Wireframes:


Date Version Notes Play
11-07-17 08a Placeholder art. Using Adobe XD. View
11-02-17 08a Placeholder art. Using Adobe XD. View View
10-12-17 08a Placeholder art. Using Adobe XD. View
02-13-17 01 Not final art. Using Adobe XD. View

Art:


Date Version Notes Play
11-07-17 08a Level & Room Select Screens --- ---
09-01-17 08a Level Designs --- ---
08-24-17 08a Scene Level --- ---
08-03-17 08a Characters --- --- --- --- ---
08-03-17 08a Scene Level --- --- --- ---
07-13-17 08a Phil, Adrian, David, & Kathryn contributed to this. View

Game Objectives:


Date Version Notes Play
05-18-17 06c Not final art. These are approved learning objectives as of May 18, 2017. ViewDownload

Physical Prototypes:


Date Version Notes Play
04-24-17 06b Not final art. Using Photoshop. Sample Levels: View Objective 2 View Objective 3 View Objective 4 View Objective 5 View Objective 6
Educational Objectives Document: View Download
All Together: View Download
04-10-17 05 Not final art. Using Photoshop. Sample Levels: View easy level View medium level View hard level
04-03-17 04 Not final art. Contents are subject to change. View
03-08-17 03 Not final art. Contents are subject to change. View
02-27-17 02b Not final art. Contents are subject to change. View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Walkthrough View Whiteboard View Whiteboard
02-22-17 02a Not final art. Contents are subject to change. View water level View fire level View box level