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New Mexico State University
Media Productions
Learning Games Lab

Art Style 4

3-22-11

  • thick black outlines with thicker outlines around the outside of characters
  • exaggerated proportions
    • heads much larger than real life
    • arms and torso longer than real life
    • larger than normal hands
    • smaller than normal feet, sipmlified to a triangle.
  • simple, geometric shapes - keep shapes as simple as possible.
  • angles and curves - characters can be either angular (like the female character) or curved (like the dog)
  • square eyes for human characters
  • limbs taper to a point, with straight lines. No indications of joints until they bend. Bend should be a simple angle. Keep the shapes as simple as possible.
  • Super bright, almost neon colors for the characters.